![](/site/assets/files/3074/apps_privacy.jpg)
18 April 2019
Advertising and Marketing, Media policy
Paying With Your Privacy For Using Mobile Apps
![](/site/assets/files/3072/subscribe.jpg)
11 April 2019
Advertising and Marketing, Media policy
Revealing Yourself To Online Companies: Why Would You?
![](/site/assets/files/3071/gaming_dojo.jpg)
4 April 2019
Health and Wellbeing, Lifestyle and entertainment
Gaming For The Win! Video Games Are Promising Intervention Tools in Residential Youth Care
![](/site/assets/files/3067/stereotype_tv.jpg)
28 March 2019
Lifestyle and entertainment, Media policy
Women and Ethnic Minorities Still Stereotyped on TV
![](/site/assets/files/3069/infographic.jpg)
22 March 2019
Media technology and AI, Journalism and news
When Does an Infographic Say More Than a Thousand Words?
![](/site/assets/files/3064/mobile_advertising_supermarket.jpg)
18 March 2019
Advertising and Marketing, Media technology and AI
How To Design a Location-Based Mobile Ad That Does Not Feel Creepy?
![](/site/assets/files/3060/vr_news.jpg)
28 February 2019
Media technology and AI, Journalism and news
‘See for yourself’: Involving Audiences With 360-degree News Videos
![](/site/assets/files/3032/bigstock--184321489.jpg)
4 February 2019
Social media, Youth communication
Edited Instagram Pictures Jeopardize Adolescent Girls’ Body Image
![](/site/assets/files/3019/bigstock-machine-deep-learning-algorith-281008330.jpg)
4 February 2019
Media technology and AI
Cool or creepy? A Computer Algorithm That Knows Your Interpersonal Stance From The Way You Speak
![](/site/assets/files/3028/chatbot.jpg)
1 February 2019
Health and Wellbeing, Media technology and AI
Developing An Emotional Support Chatbot Using the Knowledge of the Crowd
![](/site/assets/files/3024/elderly_scam.jpg)
31 January 2019
Media technology and AI
Developing a Serious Game That Helps Elderly To Protect Themselves Against Doorstep Scams
![](/site/assets/files/3026/virtual_sales.jpg)
31 January 2019
Advertising and Marketing, Media technology and AI
Four Strategies to Increase Sales of Virtual Goods in Virtual Worlds
![](/site/assets/files/3033/bigstock-multicultural-young-people-loo-277694524.jpg)
31 January 2019
Youth communication, Journalism and news
Getting Youth Hooked On News By Using Storytelling?
![](/site/assets/files/3030/bigstock-surprised-little-girl-using-di-225588274.jpg)
30 January 2019
Youth communication, Journalism and news
Reporting Negative News to Children: Finding the Balance Between Informing and Shielding
![](/site/assets/files/3020/rejecting_alcohol.jpg)
28 January 2019
Health and Wellbeing, Youth communication
Students Drink Less Alcohol When They Persuade Themselves To Do So
![](/site/assets/files/3012/serious_gaming.jpg)
28 January 2019
Media technology and AI
Persuasive games are promising to have social impact, but success is not guaranteed!
![](/site/assets/files/3013/bigstock-cute-children-with-smartphone--231284551.jpg)
28 January 2019
Advertising and Marketing, Health and Wellbeing, Youth communication, Media policy
Do Advergames For Unhealthy Snacks Affect Children’s Eating Behavior?
![](/site/assets/files/3015/sms_distracting.jpg)
28 January 2019
Social media, Media technology and AI
Receiving An SMS Feels Distracting, But Does Not Lead To Worse Performance
![](/site/assets/files/3017/bigstock-close-up-of-impressed-scared--240012967.jpg)
28 January 2019
Media technology and AI
Training With A Virtual Reality Application Can Help De-escalate Aggression In Public Transport
![](/site/assets/files/3003/bigstock--210883051.jpg)
23 January 2019
Advertising and Marketing, Social media